instance Gottfried (Npc_Default)
{
	// ------ NSC ------
	name = "Untoter Gottfried";
	guild = GIL_NONE;
	id = 2003;
	voice = 06;
	npctype = NPCTYPE_MAIN;

         // ----- attributes --------
    B_SetAttributesToChapter (self, 1);
	Mdl_SetVisual (self, "humans.mds");
	Mdl_ApplyOverlayMds (self, "humans_drunken.mds");
	B_GiveNpcTalents (self);
	B_SetFightSkills (self, 10);
	
	Mdl_SetVisualBody (self, "hum_body_Naked0",9,0,"",0,0,Armor_Gottfried);

	//--------senses-------------
	senses = SENSE_SEE | SENSE_SMELL;
	senses_range = 2000;

	//------------- ai -------------
	fight_tactic = FAI_HUMAN_COWARD;

	// ------ Announce DR ------
	// start_aistate = ZS_StandWP;
};